Specifies the element User size, and returns the Current size, in units proportional to the size of a character.
See the Layout Guide for more details on sizes.
"widthxheight", where width and height are integer values corresponding to the horizontal and vertical size, respectively, in characters fraction unit (see Notes below).
You can also set only one of the parameters by removing the other one and maintaining the separator "x", but this is equivalent of setting the other value to 0. For example: "x40" (height only = "0x40") or "40x" (width only = "40x0").
When this attribute is consulted the Current size of the control is returned.
The size units observes the following heuristics:
So, a SIZE="4x8" means 1 character width and 1 character height.
Notice that this is the average character size, the space occupied by a specific string is always different than its number of character times its average character size, except when using a monospaced font like Courier. Usually for common strings this size is smaller than the actual size, so it is a good practice to leave more room than expected if you use the SIZE attribute. For smaller font sizes this difference is more noticeable than for larger font sizes.
When this attribute is changed, the RASTERSIZE attribute is automatically updated.
SIZE depends on FONT, so when FONT is changed and SIZE is set, then RASTERSIZE is also updated.
The average character size of the current FONT can be obtained from the CHARSIZE attribute.
To obtain the last computed Natural size of the element in pixels, use the read-only attribute NATURALSIZE. (Since 3.6)
To obtain the User size of the element in pixels after it is mapped, use the attribute USERSIZE. (Since 3.12)
A User size of "0x0" can be set, it can also be set using NULL. If both values are 0 then NULL is returned.
If you wish to use the User size only as an initial size, change this attribute to NULL after the control is mapped, the returned size in IupGetAttribute will still be the Current size.
The element is NOT immediately repositioned. Call IupRefresh to update the dialog layout.
IupMap also updates the dialog layout even if it is already mapped, so calling it or calling IupShow, IupShowXY or IupPopup (they all call IupMap) will also update the dialog layout.
See the Layout Guide for mode details on sizes.
All, except menus.
FONT, RASTERSIZE, IupRefresh